Hey everyone. With the June Patch come the updates detailed in my previous article, most importantly the Abyssal Skill Tree. This skill tree will likely redefine the game’s combat and PvP as we know, and bring many new class archetypes into the scene. Enjoy!
- 1 Skill Changes
- 1.1 Abyssal Changes
- 1.2 Required Point Skills
- 1.3 Skill Changes
- 1.4 Passive Changes
- 1.5 Skill Level Changes
- 1.6 Other Combat Changes
- 2 Combat UI Changes
- 3 Quest Changes
- 4 Crafting Changes
- 5 Item Changes
- 6 Dye Changes
- 7 Housing Changes
- 8 Boss Changes
- 9 Fresh Start Changes
The main focus of the June Update is skills, with the highlight being that of the new Abyssal Skill Tree and Passive Changes.
For the longest time, Archeage players have had ten skillsets to utilize, with the occasional skills being added on to those ten, with some of those additional skills being the Abyssal Skills added in Patch 3.0. Along with the release of 3.0, XL had promised to explore new directions for skills, but these promises were mostly empty – until now.
With the June Update, XL introduced a new skillset – Abyssal. The skills and passives are in the section below.
|2||Spiteful Curses||Each time you receive a Critical Damage Hit, you receive 1 stack of Rage.|
|3||Wrathful Casting||All Abyssal Skill Damage increased by +7%.|
|4||Gleeful Destruction||Whenever you deal a Magic Critical Hit, your target receives the following a debuff that decreases their Accuracy by 1%. This debuff lasts for 5 seconds, and can stack up to 10 times.|
|5||Wrathful Casting||Attack Speed is increased by +35 when a player has stacks of Rage.|
|6||Indomitable Rage||Reduces the cooldown of Serpent’s Sight by 10 seconds whenever using a skill that consumes Abyssal charges.|
|7||Murderous Intent||Magical Critical Damage increased by 16%.|
Required Point Skills
Based on the number of skills that a player has learned (Read: invested points in) in each skill tree, the skills in the table below will be unlocked for learning. Note that although these require points invested into a skill tree (Like passives), they still require a skill point per to learn.
|Skill Tree||Ability Name||Required Points|
|Behind Enemy Lines||5|
|Shrug It Off||4|
Weapons Mastery: Increases Melee Skill Damage by 10% → Increases Battlerage Skill Damage by 10%
Warrior’s Strength: Increases Strength +12% → Passive removed.
Psychic Blades: Grants Crippling Rebuke whenever you suffer a Critical Strike, removing the Cast Time for Earthen Grip and Stillness for 6 seconds. → Passive removed.
Shield Slam: Increases your Block Rate +20% for 3 seconds after using the skill → Increases the chance of blocking the next attack by +100%.
Guardian: Permanently increases your generated Aggro +150% → Passive removed.
Improve Targeting: Increases all Accuracy by +5% → Passive removed.
Reprisal: Each Critical Strike you receive increases Melee, Ranged, and Magic Critical Rates +2% for 4 seconds. This effect stacks up to 10 times. → Passive removed.
Mana Stars: Moved to the Abyssal skill tree.
Cursed Thorns: Moved from Abyssal skills to the Occultism skill tree.
Crippling Mire: Mana cost reduced by 50%. Skill no longer targets additional nearby enemies as it levels up.
Crippling Mire – Stone: New Ancestral skill in the place of Mana Stars.
Cooldown: 18 seconds
Reduces the Movement Speed of target by 80% and Attack Speed by 600 for up to 6 seconds.
Crippling Mire – Quake: New Ancestral skill in the place of Mana Stars.
Cooldown: 36 seconds
Deals damage to target and four other enemies within a 10m radius, reducing their Movement Speed by 50%.
Targets under the effects of Deathmark Aura are Stunned for 3.6 seconds when this skill ends.
Relentless: Serpent’s Sight removed from the skill list that the passive affects.
Marksman Increases Ranged Skill Damage +10% → Increases Archery Skill Damage +10%
Perfect Pulse: Increases Agility +12% → Passive removed.
Aranzeb’s Infusion: Decreases Cast Time -8% → Decreases the Cast Time of Sorcery Skills -8%.
Mana Fountain: Duration increased from 8 seconds to 12 seconds.
Decreases Physical Defense -20% → Removed from the passive.
Duration is refreshed whenever a Sorcery Skill is used → Removed from the passive.
Heir to Ayanad: Increases Magic Skill Damage +10% → Increases Sorcery Skill Damage +10%.
Arcane Knowledge: Increases Intelligence by +12% → Passive removed from the game.
Lethal Toxins: Increases the duration of Poison, Deadly Poison, and Bleeding effects you inflict +70% → Increases the duration of Poison and Bleeding effects you inflict +70% (No longer affects Deadly Poison).
Evasive Counterattack: Whenever you evade an attack, reset the active Cooldowns on Drop Back and Overwhelm → Passive removed.
Zeal: Duration decreased from 6 seconds to 5 seconds.
Critical Damage and Critical Healing bonus decreased from +60% to +50%.
Accurate Chords: New passive. Dissonance from Dissonance and Discord from
Critical Discord always hit.
Resonating Harmony: Dissonance inflicts Resonating Harmony, reducing the target’s Max Health -30% for 8 sec → Passive removed.
Vibrant Casting: Increases Healing +10% → Increases Healing on all Vitalism skills +10%.
Martyr’s Way: Sacrifice buff name changed to Miracle.
Sacrifice (Miracle) no longer consumes Health.
Duration decreased from 12 seconds to 8 seconds.
Spirit Growth: Increases Spirit +12% → Passive removed.
With the advent of the Abyssal skill tree, the total number of passives in each skill tree has been changed from 5 to 6. The requirements to activate these passives are 2, 3, 4, 5, 6, and 7 skill points invested into a skill tree. That being said, once you reach a required number of skill points, the passive automatically is activated, without using up any skill points.
|Skill Tree||Name||Needed Points|
|Battlerage||Deflect and Retaliate||4||2|
|Attack Speed Training||6||5|
|Shield of Steel||0||4|
|Sorcery||Mana Pool Increase||4||2|
|Mind Over Matter||0||4|
|Heir to Ayanad||0||6|
|Hold The Note||4||3|
Skill Level Changes
Certain skills had their required level changed.
Shrug It Off: 40 → 35
Health Lift: 35 → 40
Crippling Mire: 3 → 1
Absorb Lifeforce: 15 → 3
Steady Shooting: 15 → 10
Fending Arrow: 25 → 15
Snare: 10 → 25
Wallop: 35 → 30
Stealth: 30 → 35
Startling Strain: 15 → 3
Dissonance: 3 → 15
Other Combat Changes
Changed the total number of skill points from 28 to 18.
Changed the damage increase on Slashing weapons.
- Now Slashing weapons can give an extra 3% damage against Cloth armor. They can still give up to 15% extra damage against Plate armor.
Combat UI Changes
With the June update, XL is making strides to make the combo-oriented combat system of Archeage easier to navigate for newer players.
XL has added a new UI to help learn combos and debuffs for skills. This UI can be accessed by clicking a button at the top of your Skills UI, which is highlighted int he image below.
When clicked, the game will bring up the following window.
|1||Players can left-click on a skill to see which skills the selected skill can be used as a follow-up for.|
|2||Players can right-click on a skill to see which skills will deliver combos as a follow up to the selected skill.|
|3||Using the drop-down menu, players can select a different skill tree.|
|4||Using the drop-down menu, players can select a buff or debuff, after which the UI will highlight all skills that grant these buffs/debuffs.|
- Green highlight: Selected skill (Left click)
- Blue highlight: Prior skills that can be used before the selected skill in order for the selected skill to combo.
- Green border: Selected skill (Right click)
- Orange border: Follow-up skills that can be used after the selected skill in order to combo with them.
XL has added a functionality to combat skills that shows the skills with which players can combo with when following up another skill. This is shown in the GIF below.
Players can set this highlighting up by selecting the skills for which they want highlighted, as shown in the image below. I’ll be releasing a list later on for everything that triggers the highlight function.
XL has added a new UI that will display debuffs in a highlighted and enlarged manner, along with their names and duration. This is shown in the GIF below.
Players can set this UI up by going into Game Information settings, as shown in the image below. There are multiple positions that this UI can be in.
Changed some of the Assault on Mistmerrow quest rewards.
- Instead of receiving 1 Kadum’s Bark, players will now receive 600 Honor.
- Kadum’s Bark will still drop from Kadum.
All Abyssal skill-related quests have been removed.
Fuscafins (The pink Dolphin mount from Sea of Drowned Love) are now crafteable, with the recipe as follows.
- 35 Chilled Seafoam
- 10 Abyssal Crystal
Fuscafins no longer drop from Sea of Drowned Love.
Added 3 new Sunglow Lunagems for the Waist that modify Abyssal abilities.
- Sunglow Lunagem – Serpent’s Sight: Increases the duration of Serpent’s Sight by 6%.
- Splendid Sunglow Lunagem – Serpent’s Sight: Increases the duration of Serpent’s Sight by 8%.
- Glorious Sunglow Lunagem – Serpent’s Sight: Increases the duration of Serpent’s Sight by 10%.
Added a new instrument for Abyssal skills, Echoes of the Abyss.
- Increases the base skill level of Abyssal Wave, which is the derivation of Mana Stars by using Serpent’s Sight.
Vyrava’s Inferno is no longer obtainable.
Stackable items can now be continuously Evenstoned by using Shift+Right Click on them with an Evenstone.
The dyeing function has been revamped. Dyes now come in a standard package, and once opened, players can select any color from a RGB-color palette, as shown in the images below.
Existing dyes will be changed into this format upon the patch’s release.
Dyes are now shown on gear in RGB values instead of having names, as shown in the image below.
The ability to decorate buildings via UCC Crests has been added.
– It is possible to UCC the inner walls, ceilings, and floor. This is done through the building information window.
– There are 30 total buildings for which this system applies, currently including 16×16 houses and the 24×24 houses and thatched roof farm. Functionality for other buildings will be added in later updates. An image of this in action is shown below.
Housing UCC Interface
In order to apply UCC stamps to a house, players must first enter the interface to do so. Do note that thus far, it seems that only one image can be applied to each category (Floors, Ceilings, and Walls), which means that it will be tiled all over the covered area. In order to open the interface players must click the Decorating button at the bottom of their Housing Information UI (As shown in the image below), which brings them to the next interface.
Unsupported buildings will have this option grayed out, as shown in the next image.
Areas in which UCC stamps can be applied to are shown in the drop-down menu below. Players will be able to preview how this will look in their house. Pressing the Decorate button will apply the UCC stamps to the selected regions of the building.
Players will be able to remove UCC stamps from their housing areas by using the second tab in the image above (Or as shown in the image below). In order to do so, players simply should select the area from which they want to remove the decorations from, use a special item called the Decolorizing Potion, and hit apply.
Changed the respawn time of Thunderwing Titan to 72 hours.
Red Dragon now can die from Siege Damage.
Added two new quests to the fight over Red Dragon, which award a total of 3,000 Honor Points.
Fresh Start Changes
A cap for the maximum number of players at Mistemorrow from each respective faction has been applied to the Korean Fresh Start server. It is the following:
- Nuia: 150
- Haranya: 150
- Pirates: 150
The wait time for the start of the Battle for Mistemorrow was changed from 20 seconds to 2 minutes on Fresh Start.
The Red Dragon boss fight has been restricted on the Korean Fresh Start server in certain ways. It is as follows:
- Tuesday: When the Red Dragon appears in Karkasse Ridgelands on Tuesday, only the Nuian faction and their allied nations can enter the entire region. This means that only Nuians and their allied nations can fight the boss.
- Thursday: When the Red Dragon appears in Karkasse Ridgelands on Thursday, only the Harani faction and their allied nations can enter the entire region. This means that only Haranians and their allied nations can fight the boss.
- Saturday: When the Red Dragon appears in Karkasse Ridgelands on Saturday, the fight has no restrictions, so all factions and nations can enter the entire region, and thus anyone can fight for the boss.
Players in Karkasse during the time of the Red Dragon during Tuesdays and Thursdays who do not belong to the sides that are allowed in the region during this time will be forcibly teleported out by the game’s system. This applies to all of Karkasse Ridgelands, including the residential zones.
So, I hope everyone enjoyed that! If you have any questions, please feel free to ask them in the Comments section below, and be sure to join the Discord for the latest news!